Savannah College of Art and Design Game Review

savannah college of art and design program review
The Savannah College of Art and Design is named for its Savannah, Georgia location. But that'south not the just place from which it operates…

SCAD has facilities in Atlanta and Hong Kong and features online learning.

And the best part is, SCAD offers at to the lowest degree i of its Interactive Design and Game Development Degrees at all four locations:

  • Savannah
  • Atlanta
  • Hong Kong
  • Online

The land-side flexibility isn't crazy since both campuses are in the same state—simply that's notwithstanding more flexibility than any unmarried-campus school offers! Plus, an opportunity to acquire in Hong Kong could lead to an out-of-your-shell feel.

And and then there's online learning…but if you aren't going to a physical school to network with other students and professors and manufacture collaborators, there might be amend options for you.

Let'southward take a look at the Savannah College of Fine art and Design!

National Rankings


You should never put all your eggs in one basket, only that doesn't hateful yous can't utilize a single ranking to feel out a game design programme.

In this case, we're talking about the P. Review and their list of the Acme l Undergraduate Game Design Programs (and their list of the Top 25 Graduate Game Pattern Programs).

In 2017, the Savannah College of Art and Design Game Design Plan ranked 24th on the list of the top 50—better than 50% of the summit 50 game pattern programs out in that location. Their graduate Game Design Program took 15th on the list of 25—that ain't and then bad, either.

But, as we said, you shouldn't put all your eggs in one basket. There's more to picking a school and a programme than input from the Princeton Rankings.

For example, in the by 5 years, students from the Savannah Higher of Fine art and Blueprint take won the E3 College Game Competition.

Besides a shot at victory, what else do the Game Design programs at the Savannah Higher of Art and Blueprint offer?

The Interactive Design and Game Development Program


The Savannah Higher of Art and Design offers four versions of their Interactive Design and Game Development caste:

  • BA
  • BFA
  • MA
  • MFA

The Game Development program at SCAD provides students with a gamble to touch the industry, "from participation in professional conferences to opportunities to collaborate with industry giants, our students take every chance to capitalize on their passion for interactive design."

Time to check out their undergraduate programs.

BA in Digital Media, Concentration in Game Development


The Bachelor of Arts in Digital Media with a Concentration in Game Development focuses more on general education than it's Fine Arts counterpart.

Your coursework is cleaved up into four sections:

  • Foundation Studies
  • General Didactics
  • Concentration
  • Additional Electives

Your foundation studies include:

  • Drawing
  • Pattern
  • Limerick and Media
  • Color Theory
  • One Studio Elective

Your foundation studies brand up 25 credit hours of your degree for the BA programme.

Your general didactics studies include:

  • Western Fine art
  • Computer Art Applications
  • 20th-Century Art
  • Limerick

And more, along with a number of bailiwick-specific electives:

  • General Electives
  • Maths/Natural Sciences Electives
  • Behavioral/Social Sciences Electives
  • Fine art History Elective

Your general education will have upwardly about 90 credit hours of your degree plan (which is half of your total credit hours).

So there are your concentration studies:

  • Introduction to Game Pattern and Development
  • Game Art
  • Game Design
  • Programming
  • Digital Design Aesthetics
  • Game Evolution
  • Game Pattern

The list continues. Your concentration studies will brand upwards 45 hours of your degree programme. The final twenty hours will go to additional electives.

The BA in Digital Media also comes with an Interactive Design concentration.

The foundation and general didactics courses are substantially the same betwixt the two concentrations. Naturally, the concentration hours betwixt the two programs brand up the bulk of the difference.

With Interactive Design, you can however expect to learn some Game Blueprint. More often than not, though, you'll be studying concepts similar:

  • Typography
  • Interactive Spider web Design
  • Social Media Applications

And other interactive design topics.

BFA in Interactive Pattern and Game Evolution


The BFA program in Interactive Design and Game Evolution differs from the BA program in a few ways.

First, the coursework breakdown is a bit unlike. The BFA includes:

  • Foundation studies
  • General Teaching
  • Major Curriculum
  • Major Curriculum Concentration
  • Additional Electives

The 2d deviation is the credit hours for each section.

Your foundation studies would brand upwardly 35 credit hours of your caste. You'd study similar topics (color, composition, drawing) and you'd besides have two studio electives.

Your general education makes upwards only 55 credit hours. You'll take fewer subject-based electives (i.e. one maths/sciences constituent instead of 2). And yous'd report Western Fine art and Figurer Art Applications.

Your major curriculum includes Interactive Blueprint and Game Evolution Studio fourth dimension, as well as core programming principles and digital pattern aesthetics, amongst other topics.

And, as nosotros mentioned, y'all'll need to pick a concentration. In that location are options for both Game Evolution and Interactive Design and Physical Computing. Game Development concentrations include:

  • Game Art
  • Game Design
  • Game Tech
  • Game Programming
  • Game Development

You'll have fifteen additional elective hours to spend how you'd like.

The master difference is the studio time—you'll spend more fourth dimension in the BFA applying what yous know. The BA caters to a more "well-rounded" pedagogy. Which can be beneficial if you put information technology to adept use.

Oceanography 101 might not make the most sense where you're going…but sometimes you demand to take that like shooting fish in a barrel class to focus on your primetime coursework. We get it.

What Is the Story with the SCAD Faculty?


The faculty behind the Interactive Design and Game Development programs at SCAD come from a healthy mix of studios and companies:

  • Midway Games
  • Barbarous Entertainment
  • Michelin
  • Nickelodeon Digital
  • Activision
  • Acclaim Entertainment
  • Hydraulx Visual Effects
  • American Museum of Natural History

And there are more than, to boot. Anytime you're dealing with people in the industry or people who spent years in the industry, yous know you're signing up for something worthwhile.

Not all teachers are alike, and not all industry veterans are born to teach, but to have those experienced eyes looking over your work and giving yous communication or recommendations—that's zilch to milkshake a stick at.

What Practise Alumni Say About Their Game Pattern Program?


Redditor spaz1020 says "exist prepared to piece of work, and so piece of work harder. I spent 3 years in Savannah and spent well-nigh every night at Monty working cause your project can always be amend, there's ever something to exercise or learn. It was a nail and I miss it.

Currently, I work doing 3d training lessons for the military but I know enough of people from my course working at dissimilar studios and I continually piece of work on my portfolio and personal projects."

When asked about those studios, spaz1020 followed upwardly with "WB, Vicarious Vision, Volition, Sledgehammer, Amazon and plenty of indie studios…information technology took me a while to get this task just a few of my classmates get [sic] hired right after school at the same place, aforementioned for the other studios.

Connections and how you treat people really really matters [sic] as they can either get y'all that interview and help you become a chore or they can say to throw [sic] your application abroad."

The takeaway here is, yous can definitely get a job—yous but need to utilise yourself (PS That isn't going to change no matter which school you go to). And you need to exist networking—another common theme with schools, no matter their caliber. You lot never know who is going to brand a deviation in your life. You never know who the gatekeepers will exist.

1 more than parting note, from a current sophomore in the program—Darthpool_: "It's a fantastic program, merely as you've already heard, you get out of information technology what y'all put in. Prepared to put blood, sweat, and tears in projects?

And then this is the place for yous. There's actually no ceiling on what yous tin exercise if y'all apply yourself. SCAD gives you absolutely every tool needed to do whatever yous want with your career."

And there you have it. SCAD isn't a magic success pill—but it can darn sure put y'all in a place to succeed. The rest is upwards to you.

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Source: https://www.gamedesigning.org/schools/savannah/

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